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Sylvan elves

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Post  sevic Sun 20 Mar - 20:44

Voici la liste que j’ai testé au fri-fight:

High druid, lvl4 Beast, stability, sacred seed, nullstone, 310
Druid, lvl2, alchemy, dispel scroll, 130
Chieftain, BSB, forest guardian, light armor, shield, sacred spear, strength potion, 178
Chieftain, blade dancers, drums, flesh render, 145—> 763
8 Dryads, skirmish, 110
2x 5 heath riders, shield, ambush, 100
10 sylvan archers, E, 100
15 sylvan archers, black arrows, EM, gleaming icon, 215—> 625
6 kestrel knights, shield, innate, E, flaming banner, 330
15 blade dancers, EC, movement banner, 270
2x 10 pathfinders, 200
2x eagle, reflex, 55
2498

Bon je joue les persos dans les danseurs. Ceux-ci on mouvement 6 et rapides grace au chieftain blade dancers. Le niveau 4 peut poser une forêt de 6’’ de diamètre à la fin de son mouvement et à son contact. En gros ça peut me permettre d’agresser théoriquement. J’ai aussi essayé le drums qui fais qu’une fois l’ennemi n’ose pas fuir la charge.

Bon clairement, elle n’est pas parfaite^^.

Les trucs forts:
Les pathfinders qui sont juste incroyablement polyvalents. Par example, la troisième game j’ai joué un skaven et ils ont utilisé leurs flèches sans malus pour éliminer les gutters sous bannière d’orage (je touche à 3+), leurs flèches enflammée pour faire quelques pvs à l’abo et leurs flèches sans armure pour les hulks.

Les blade dancers sont aussi vraiment bien. Ils peuvent se prendre plus ou moins n’importe quoi dans la gueule et tenir grâce à la 3++ d’invu. Combiné à la lance de la gb qui leur donne distracting et à un -1 pour toucher supplémentaire de la bête ou un primaire de la bête/magie noire, ça devient des monstres. Après ils sont mieux près d’une forêt que dans la pampa quand même.

Les trucs corrects:
Bah les archers sont des archers, les aigles des aigles (le +1 pour toucher est sympa^^), etc.^^

Les kestrel knights sont sympa mais quand même toujours bien en mousse. Après, ils mettent la pression sur une zone vue qu’ils volent à 9 et en 2 rangs de 3, ils balancent 12A F5 ap1 cc5 et 6a F4 ap1 cc5 et 3 piets. Le fait qu’ils soit cav légère est nickel. En gros ils sont dans la liste pour gérer les monstres et chars.

Les trucs moins sympa:
Je ne suis pas fan de jouer tous mes perso dans les danceurs vu que l’unité devient difficile a ‘commit’. Je vais commencer par enlever le perso danseur car le drum est très bof. la capacité de la liste à prendre les objectifs est aussi limitée.


J’ai l’impression que beaucoup de choses sont jouable dans le livre en ce moment même si je pense que les hommes arbres sont devenus moyens. J’ai envie de tester le pack de 10 soeurs avec la bannière enflammée qui m’ont l’air sympathique, le seigneur changeforme et même les lanciers avec leur CC5 m’ont l’air jouable. Je vais aussi essayer de réintégrer le pack de dryade haineuse en base.







sevic

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Date d'inscription : 2012-09-30

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Post  sevic Tue 22 Mar - 19:30

Bon je crois que je devrais écrire en anglais en fait :-P

So after a bit of thinking, I'm not convinced that non-skirmish kestrel knight are competitive enough and I feel that for one main reason: Cannons autokill two of them when they hit, which make them the only vulnerable unit against cannons.

Here is a shooty list that I think can work out pretty well:

High druid, lvl4 Fire, +1+1, MR3, 310
Druid, lvl2, alchemy, dispel scroll, 130
Chieftain, BSB, pathfinders, hail shot, 150
8 Dryads, skirmish, 110
18 sylvan archers, black arrows, FC, discipline, 281
17 sylvan archers, black arrows, EM, 234
2x 3 kestrel knights, 4+, skirmish, 165
2x 7 wild huntsmen, shield, 227
2x 10 pathfinders, 200
2x eagle, 50
2499

I base my magic phase on casting the +1 to wound from fire in in Aura combined with blasts. Alchemy is here to have a second spell to threaten monsters an the attribute can be useful on wild huntsman. I can even maybe make use of the 6's spell of fire on kestrel knights since it's range 24'' and can boost them quite well!

The huntsem are there to prevent ennemi to rush me.

What do you think?

sevic

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Post  2dipicche Wed 23 Mar - 22:42

Shouldn't you give a bow to the bsb?



I really like the characters setting.


Did you consider the core cavalry with AS3+ ? They aren't that bad in charge and can gain objectives.
2dipicche
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Post  sevic Wed 23 Mar - 23:22

Yeah you are right, I have to pay the bow^^

Well don't feel the cav 3+. How would you play it? like in two big units and construct the list around them? or just 1 or two units of 5 with standart to win objectives?

sevic

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Post  2dipicche Wed 23 Mar - 23:34

2*5 with banner Wink

110 points for 5 idiots with as3+, potentially can kill other chaff or WM and earn objectives.
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Post  2dipicche Thu 24 Mar - 22:18

As I already told you, that's the list I played today:




lvl 4 fire, +1+1, rm3 310

bsb pathfinder, bow, hail shot, flaming banner 172
lvl 1 alchemy, dispel scroll 105

19 archers, black arrows, musician, banner 258
10 archers, banner 100
8 dryads skirmish 110
5 heath riders, shields, elven cloaks, banner 110
5 heath riders, shields, elven cloaks, banner 110

15 blade dancers, champion, standard, banner of discipline 270
5 kurnos, shield 165
5 kurnos, shield 165

1 treeman, roots 235
1 treeman, roots 235
5 sentinels 55
1 eagle 50
1 eagle 50

total: 2500
2dipicche
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Post  sevic Mon 9 May - 12:17

Here are the lists I have now. First I present the one I used this week-end for 3 training games+3 turnament games and my thoughts about it:

Forest prince, shapeshifter, cloak, S, whirlwind blade, dragonscale helm, strength potion, obsidian pebble, 298
Forest prince, shapeshifter, cloak, S, giant blade, wild hunt helm, dragonbane gem, divine icon, 298
High druid, general, lvl4 Heaven, dispel scroll, tree singing, 265
Chieftain, BSB, pathfinders, hail shot, flamming standard, longbow, 172
5 heath riders, shield, elven cloak, E, 110
5 heath riders, shield, ambush, 100
15 sylvan archers, FC, black arrows, 220
14 sylvan archers, EM, black arrows, 198
15 blade dancers, C, 235
2x 5 pathfinders, 100
9 Briars maidens, C, 249
5 Briars maidens, 105
Eagle, 50
Total: 2500

Really vulnerable to ranged holy attacks (dim's 2 banishements, math's ogers^^) and cannons forbid shapeshifters to move freely. It's also difficult to win secondary objective. Sisters are not ETC-competitive I think. The two shapeshifter are great (really difficult to redirect and they can easily go behind this ennemy). Token from high and reroll attribute from heaven works perfectly with them! Pathfinders are a nice tool (deux poses en plus, redirectors, nice arrows).

So I have two lists in mind now which will allow me to play more easily the secondary objectives thanks to the addition of thicket beasts:

The first keeps dady shapheshifter and his more versatile:

Forest prince, shapeshifter, cloak, S, whirlwind blade, dragonscale helm, strength potion, obsidian pebble, 298
Dryad matriarch, general, oaken throne, lvl1 beast, 80
Druid, general, lvl2 White, dispel scroll, 130
Druid, lvl2 Heaven, tome of arcane lore, ring of fire, 135
Thicket shepherd, BSB, entwined roots, banner of speed, 185 —> 828
10 dryads, 134
18 sylvan archers, EM, black arrows, 246
18 sylvan archers, EM, black arrows, gleaming, 251 —> 631
6 thicket beast (entwined), FC, 355
8 blade dancers, 120
3 kestrel knights, S, LA, C, skirmish, 163
3 kestrel knights, S, LA, skirmish, 153 —> 791
2x 5 pathfinders, 100
eagle, 50
2500

The second keeps the whole shapeshifter family^^ however, the list is more specialized and the bad match-ups are even worse now (I think about cannon match-ups: shooty ogers, skavens and empire):

Forest prince, shapeshifter, cloak, S, whirlwind blade, dragonscale helm, strength potion, obsidian pebble, 298
Forest prince, shapeshifter, cloak, S, giant blade, wild hunt helm, dragonbane gem, divine icon, 298
Dryad matriarch, general, oaken throne, lvl1 beast, 80
Druid, general, lvl2 White, dispel scroll, tree singing, 130
Druid, lvl2 Heaven, tome of arcane lore, ring of fire, 135
Thicket shepherd, BSB, entwined roots, banner of speed, 185 —> 1126
10 dryads, 134
18 sylvan archers, EM, black arrows, 246
18 sylvan archers, EM, black arrows, gleaming, 251 —> 631
5 thicket beast (entwined), FC, 295
2x 3 kestrel knights, S, LA, C, skirmish, 163
8 blade dancers, 120
2498

sevic

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Post  Dim Wed 18 May - 14:22

Une liste qui a bien marché en angleterre

Melvin Campbell – Sylvan Elves


Avatar of Nature – Oaken Crown, 345
Thicket Shepard – BSB, - Entwined Roots, - Amryl Banner, 185
Dryad Matriarch (Wilderness) – LV1, 75
Druid (Alchemy) - Lv2, Dispell Scroll 130
Dryads x23 – Champion, Standard, 280
Sylvan Archers x16 - Black Arrows, Standard, Vet Standard, Gleaming Icon, 217
Sylvan Archers x10 - Black Arrows, 130
Thicket Beasts x8 – Full Command, +1 Strength, 465
Wild Huntsmen x6 – Shields, Standard, Flaming Banner, 221
Wild Huntsmen x5 – Shields, 160
Sentinels x10 - Hawthorn Points, Scout, 155
Sentinels x9 - Hawthorn Points, 135

Total = 2498

Dim
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Post  sevic Thu 19 May - 6:55

Ouais bof
Je me demande bien comment il fait ^^

Pas de magie, pas de haine sur l'hamadryade :--/

sevic

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Post  sevic Wed 8 Jun - 20:56

Three lists:

First with wild hunters. The Idea is that the lord gives MR2 to them and some extra punch (5-6 A S7). This MR2 combines well with the scroll of shielding (which is good with kestrels too..). The main Idea is to keep the enemy at bay with Wildhunters, kestrels and shape, while the army shoots and use death magic against chars.
The think I don't like are the little magic phase and the little protection of the lord (only 1+)..

Forest prince, shapeshifter, cloak, shield, whirlwind blade, dragonscale helm, strength potion, obsidian pebble, 298
Forest prince, general, wild hunter, barded horse, giant blade, obsidian rock, hardened shield, potion of swiftness, elven cloak, 303
Chieftain, BSB, pathfinder, bow, hail shot, relentless icon, hawthorns points, 170
Druid, general, lvl2 Death, dispel scroll, 130
Druid, lvl2 Death, scroll of shielding, ring of fire, 135 —> 1036
8 Dryads, skirmisher, 110
5 heath riders, shield, elven cloak, E, 110
10 Sylvan archers, EM, black arrows, gleaming, 155
18 Sylvan archers, FC, black arrows, 256 —> 626
9 Wild huntsmen, shields, EC, flaming, 324
2x 3 Kestrel knights, 120
10 Sylvan sentinels, 145
8 Sylvan sentinels, scouts, 123
Total: 2499

Second is the Dragon list but modified with heaven magic. I tested yesterday the death magic against pulp lizards and I felt that needed to be close to the enemy (death lore) was not good without MR. Also heaven attribute combines well with dragon and shape. I also love the spells that makes the ennemy reroll the armour with so many poisons

What I don't like is the vulnerability of the dragon (hard to commit it)

Forest Prince, General, Dragon, Gemstone Amulet, GW, Lucky Shield, Bow of Wyscan, Wizard's Hood 485

Forest Prince, Elven Cloak, Potion of Strength, Dragonscale Helm, Obsidian Pebble, Whirlwind Blade, Shapeshifter, Shield 298

Chieftain, BSB, Icon of the Relentless Company, Pathfinder, Hail Shot, Longbow, 167

Druid, Dispel Scroll, Lvl 2, Path of Heaven,130

Druid, Lvl 2, Path of Heaven, Ring of Fire, scroll of shielding, 135 —> 1218

8 Dryads, Skirmish 110

5 Heath Riders, Elven Cloak, M, S 120

10x Sylvan Archer, Black Arrows, EM, 150

17 Sylvan Archer, Black Arrows, FC, Flaming Standard 264

5 Blade Dancers 75

2x3 Kestrel Knights 120
Forest
Eagles 50

10 Sylvan Sentinel, Hawthorn Points 145

9 Sylvan Sentinel, Hawthorn Point, Scout 139

2500

Last is a list without dragon, which allows me to play more stuff. Heaven is good with the treeman's crush attack here. 3 times kestrels feels great too.

Forest prince, shapeshifter, cloak, shield, whirlwind blade, dragonscale helm, strength potion, obsidian pebble, 298
High druid, general, heaven, obsidian nullstone, dispel scroll, 265
Druid, heaven, scroll of shielding, ring of fire, 135
Chieftain, BSB, pathfinder, bow, hail shot, relentless icon, 167 —> 865
8 Dryads, skirmisher, 110
5 heath riders, shield, elven cloak, ME, 120
10 Sylvan archers, FC, black arrows, 160
15 Sylvan archers, FC, black arrows, flaming, 276 —> 630
5 blade dancers, 75
3x 3 Kestrel knights, 120
10 syvan sentinels, hawthorn, 145
9 sylvan sentinels, hawthorn, scout, 139
Treefather, roots, 235
Eagle, 50
Total: 2499

Any thought?

sevic

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Post  Pulps Thu 9 Jun - 8:50

As We spoken togheter the other day:

You put the dragon in front of ca. 60-70 poison shots: Surely it is not the best way to commit it.. I personally like it and I found cinvincing the argumentation from the German player, but on the other had it costs a lot of points that can be spent differently.

I totally agree about the heaven lore on SE: It's huge. I'm just wondering if you need the L4 in the last version.

I would also try the heavy shooting list with 4 pathfinders (at least to write it down on the forum). At the end you have to take the one which suits you better, not the strongest one, but It's a good idea to see the overall options availible.


Pulps


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Post  2dipicche Thu 9 Jun - 12:28

I also like the mass shooting list with pathfinder lord, 3 pathfinder heroes, shapeshifter lord, full shooting rare and usual stuff to fill the 2500 points.
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Post  sevic Thu 9 Jun - 16:26

Here is my version of the shooting one. In comparison to the italian one, I play 2 * 3 kestrel. I play 8 sentinels instead of 8 pathfinders and 1 less pathfinder hero and eagle. I actually quite like the list!

Forest prince, GW, pathfinders, longbow, hail shot, MR3, 253
Forest prince, shapeshifter, cloak, shield, whirlwind blade, dragonscale helm, strength potion, obsidian pebble, 298
Forest chieftain, GW, pathfinders, BSB, longbow, sacred seed, relentless, black arrow, 183
Forest chieftain, pathfinders, GW, Mistwalker mirror, longbow, black arrow, 143
Druid, general, lvl2 Heaven, dispel scroll, 130
Druid, lvl2 Heaven, tome of arcane lore, 110 —> 1085
2x 5 heath riders, shield, elven cloak, E, 110
5 heath riders, 90
10 Archers, black arrows, FC, gleaming, 165
10 Archers, black arrows, MC, 150 —> 625
2x 3 Kestrel knights, 120
9 syvan sentinels, hawthorn, 130
8 sylvan sentinels, hawthorn, scout, 123
10 Pathfinders, 215
Eagle, 50
2500

sevic

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Post  2dipicche Fri 10 Jun - 9:09

I like it Smile
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Post  sevic Wed 15 Jun - 14:54

Sinon il y a ça qui peut être fort:

Forest prince, shapeshifter, cloak, shield, whirlwind blade, dragonscale helm, strength potion, obsidian pebble, 298
Dryad matriarch, general, oaken throne, lvl2 Wilderness, 105
Dryad matriarch, scarred bark, lvl2 Wilderness, 140
Druid, lvl1 Alchemy, dispel scroll, 105
Thicket shepherd, BSB, entwined roots, amryl’s banner, 185 —> 560
29 Dryads, FC, 362
5 heath riders, shield, elven cloak, E, 110
10 Archers, black arrows, EC, gleaming, 155 —> 627
8 thicket beast (entwined roots), FC, 465
2x 3 Kestrel knights, 120
10 syvan sentinels, hawthorn, 145
9 sylvan sentinels, hawthorn, scout, 139
Eagle, 50
2499

sevic

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