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Empire of Sonnstahl Armylist 0.9.3

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Samo
Xavier
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Empire of Sonnstahl Armylist 0.9.3 Empty Empire of Sonnstahl Armylist 0.9.3

Post  Dim Wed 18 Nov - 10:19

Field marshal, general, great tactician, Ghost Helm, Gemstone amulet, Charm of Cursed Iron, shield 173
High cleric, Armour of the Ages, Dusk stone, shield 153

Archwizard lvl 3 (heavens), Tome of Arcane Lore(25) 175
Wizard apprentice lvl 1 (life), Dispel scroll 95


Captain, plate armor, Banner of Cleansing Fire, hardened shield, luckstone BSB 130

10 militia corps, skirmish, pistols 90
10 militia corps, skirmish, pistols 90
10 militia corps, skirmish, pistols 90
15 militia corps, skirmish, pistols 125

5 knights, shields, musician, standard 115
5 knights, shields, musician, standard 115

36 imperial guards, full command group, banner of speed 369

5 scouts 50
5 scouts 50
5 scouts 50

Foreseing altar 140

Steam tank (300)

Cannon (100)
Cannon (100)

Dim
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Post  Xavier Wed 18 Nov - 12:57


Why the unit of 36 imperial guards? You think they've become worth the cost?

I really like the cloud of militian with pistols Smile
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Post  Dim Wed 18 Nov - 16:57

Well, with surnatural reflexes (Foreseing altar) + S6 + hatred, they can strike strong. Also they have the bodyguard special rule, so they can be a safe place for my characters.
They can move 14" per turn (no it is not a typo) with the order GoGoGo and the +1M standard. (M4 + 2 + 1= M7). Can also fight in extra rank with the approriate order.

Also they have the parent unit special rule, meaning I can use pistol boys to stand and shoot if the imperial guard are charged, provided that the pistol boys are in the 6". So it combines well. Also no panic from pistol boys. And a good place to issue orders to my pistol boys, like *+1 to shoot* or *rally on 3D6 and shoot*. You should read the orders and the great tactician upgrade, it's amazing (and probably broken in some sense)

Demis are in rare slot and tank + 2* canons also, so you can't play them anymore anyway.

Other option would be to play a cav death star or full light cav (Pistoliers are amazing) but I wanted to test them.

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Post  Xavier Wed 18 Nov - 17:12


Yeah, I wasn't criticising but rather was curious to see the reasoning behind it Smile

I read the orders, and I agree that it is perhaps way too much in terms of possibilities (and it will become even worse once people will discover the right combos) but maybe we are wrong, worth to give it a try.

I didn't notice that they had S6 now, well that changes already a lot !

lso they have the bodyguard special rule, so they can be a safe place for my characters.

I dont get this? You mean to get stubborn and form lines?

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Post  Dim Wed 18 Nov - 20:28

If things go wrong, yes.

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Post  Samo Fri 20 Nov - 9:07

[French] Je viens d'acheter une armée de l'empire, et je dois dire qu'après les ES c'est l'armée que je m réjouis de tester... je trouve comme toi qu'il y a des choses très très intéressantes à faire.

Je n'avais pas pensé à la base en Tirailleur, je trouve ça génial !

Les nouveaux ordres et les "combo" entre personnage donne une profondeur stratégique à cette armée que je me réjouis de tester !
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Post  Pulps Mon 23 Nov - 9:49

After the game against you I find the orders a very nice special rule.

A couple of points to raise:

I am wondering if cannons are stil worth, I personally like them because of the "psychological effect" and I think it's fine for 100pts.....what do you think? Happy with them?
Have you already tried the Reiter cavalry? I think they can be very nice in a decent number and supported by the marshal orders. A quite nice heavy shooting and very mobile unit which has a quite nice first round of combat eventually. I can imagine that very often with a cleric and a marshall you can move in front of an enemy unit, shoot, stand&shoot, and still have 15-20 attacks at I10, rerollable to hit and S4 Ap1.


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Post  Dim Mon 23 Nov - 10:27

No orders for reiters, they are not a support unit. They are at BS3 so multiple shot means they shoot on 5's at short range and 6's at long range.
But yes, they are interesting for the first turn of combat.

I think cannons are still good, for instance at killing warmachines. I think i will add an engineer to get the -1 deviation for one canon and he can give a +1 to shoot order in the 6". Probably with a crossbow unit then. The pistolboy were cool, but some long range shooting would be useful in some situations.

I think mortars might be something to test (5" template with s3 AP(1) ), and probably more interesting since now infantry is the new meta.

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Post  Pulps Wed 25 Nov - 19:29

Ah true, it does not work. But still I'd say they look pretty fancy: I'd give a try (and they're BS4). I'am wondering if vanguard counts as being moved for shooting purposes, because even with the repeater gun, to use them as static shooter and alwasy being able to move when needed is maybe working. Dunno


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Post  Dim Thu 26 Nov - 12:09

Ah, it changed to BS4. I did not notice. The real difference is that they are special, not core. But yes, 3* of them with pistols is also a nice option.

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Post  ABT Thu 26 Nov - 18:49

Shoold be empire of Cowboys...

So many pistols...

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Post  Dim Fri 27 Nov - 10:43

It seems to be the new theme of the Empire Twisted Evil Rolling Eyes

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Post  2dipicche Sat 28 Nov - 12:58

That's what happens when 'muricans are in charge to develop several army concepts. Empire of cowboys, beastmen with totems, ... bah.
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