Rules issues
+6
darksteve
Biboun
Buchi
Dim
2dipicche
Xavier
10 posters
Page 1 of 3
Page 1 of 3 • 1, 2, 3
Rules issues
Just a topic where we can discuss about rules issues.
I open it just to say that some players (included Alan) made a mistake:
Q: If a Wizard has had his level reduced to 0 and he still knows one or more spells, can he attempt to cast them? (p31)
A: No.
Because I just read it
Re: Rules issues
oops
Actually i said it to Biboun but after he someone checked the rules and told us that a lvl0 wizard could still cast spells.
So I played like this against John without thinking about it...
Actually i said it to Biboun but after he someone checked the rules and told us that a lvl0 wizard could still cast spells.
So I played like this against John without thinking about it...
2dipicche- Messages : 385
Date d'inscription : 2008-03-28
Age : 35
Re: Rules issues
Another issue:
What if a unit is pushed out of the table with the second spell of heaven?
Buchi told me that a FAQ clarified this and that the unit is removed, but I could not locate the FAQ.
What if a unit is pushed out of the table with the second spell of heaven?
Buchi told me that a FAQ clarified this and that the unit is removed, but I could not locate the FAQ.
Dim- Admin
- Messages : 761
Date d'inscription : 2008-03-26
Re: Rules issues
We were wondering the same with Antoine, because we couldn't find anything in the FAQ...
But that would be so overpowered
Re: Rules issues
It has been ruled like this against me in a tournament in Germany and it was stated that a FAQ is supporting this ruling. In the game against Dim I have hence played it this way as Dim pushed one of my units out of the table I considered it destroyed, like falling from the edge of the world.
Buchi- Messages : 532
Date d'inscription : 2011-04-13
Age : 48
Localisation : Uster
Re: Rules issues
Pag27, you can't exit the table if you are not fleeing, pursuing.
2dipicche- Messages : 385
Date d'inscription : 2008-03-28
Age : 35
Re: Rules issues
So what happens instead? Is it considered as impassable terrain or as open terrain but you just stop?
Buchi- Messages : 532
Date d'inscription : 2011-04-13
Age : 48
Localisation : Uster
Re: Rules issues
Let's see:
The unit can move (actually if you cast the spell from another direction you can move it), so no hits.
The unit can't be pushed out from the table, so it is not removed.
Sides of the table are no more impassible terrains (I couldn't find it, as it was in 7th edition).
So I would say that no hits are allocated.
The unit can move (actually if you cast the spell from another direction you can move it), so no hits.
The unit can't be pushed out from the table, so it is not removed.
Sides of the table are no more impassible terrains (I couldn't find it, as it was in 7th edition).
So I would say that no hits are allocated.
2dipicche- Messages : 385
Date d'inscription : 2008-03-28
Age : 35
Re: Rules issues
Interesting
Another question - Skaven have a rule "Might from Mass" or something like that, which grants them +1 leadership per rank.
Now in 7th edition, fleeing units had no ranks, in 8th edition rulebook I could not find such a reference under fleeing anymore. Did I miss something or do get fleeing Skaven now their rankbonus on leadership when fleeing and rolling to recover?
Another question - Skaven have a rule "Might from Mass" or something like that, which grants them +1 leadership per rank.
Now in 7th edition, fleeing units had no ranks, in 8th edition rulebook I could not find such a reference under fleeing anymore. Did I miss something or do get fleeing Skaven now their rankbonus on leadership when fleeing and rolling to recover?
Buchi- Messages : 532
Date d'inscription : 2011-04-13
Age : 48
Localisation : Uster
Re: Rules issues
I don't have my Skaven armybook, but isn't it said that they get a +1 leadership per rank bonus (hence the max +3)
And as fleeing units do not have rank bonus, as well as those charged from the flank by a unit big enough, that's why they do not have the bonus on their leadership in such occasion.
Re: Rules issues
Where did you find that a fleeing unit doesn't have ranks ?
2dipicche- Messages : 385
Date d'inscription : 2008-03-28
Age : 35
Re: Rules issues
Told you Xavier
Buchi- Messages : 532
Date d'inscription : 2011-04-13
Age : 48
Localisation : Uster
Re: Rules issues
The lvl 0 mage story was what Hammer told me and he had a FAQ in his hand! But guess he was wrong yes
Biboun- Messages : 541
Date d'inscription : 2008-03-25
Re: Rules issues
haha Buchi, I just downloaded the Skaven armybook... and I think to clarify your point you just need to read again what's written under "strenght in numbers"
first determine the unit's leadership as normal and then add the rank bonus of the unit to this value, up to a maximum of 10
If for any reasons the unit loses its rank bonus, it also loses its leadership bonus. For instance fleeing units do not have rank bonus, so fleeing units have to use their normal leadership value
Re: Rules issues
Xavier wrote:
haha Buchi, I just downloaded the Skaven armybook... and I think to clarify your point you just need to read again what's written under "strenght in numbers"first determine the unit's leadership as normal and then add the rank bonus of the unit to this value, up to a maximum of 10If for any reasons the unit loses its rank bonus, it also loses its leadership bonus. For instance fleeing units do not have rank bonus, so fleeing units have to use their normal leadership value
This answer at my question, this is why I couldn't find it on the rulebook. I was almost sure on that (and I told you that, in my opinion, you were right at the tournament) but not finding it was driving me crazy
2dipicche- Messages : 385
Date d'inscription : 2008-03-28
Age : 35
Re: Rules issues
Question :
How does it happen with regards to spells my sorcerer orcs can choose, knowing that both of them are lvl 4 in the big waagh ? I'm going to bring out an example to illustrate what I want to do :
First lvl 4 goes for his spells and rolls 1,4,5,6. I keep those spells and don't choose the core spell. Then the second lvl 4 goes for his spells and rolls 1,2,4,5. As I have now a few doubles, I guess I have to swap one the spells (let's say 1) for the number 3. Now what about the spell 4 and 5 ? They are doubles two, can I keep them or swap them for the 6 or 1 ?
Can't figure that out, help please
Cheers,
Biboun
How does it happen with regards to spells my sorcerer orcs can choose, knowing that both of them are lvl 4 in the big waagh ? I'm going to bring out an example to illustrate what I want to do :
First lvl 4 goes for his spells and rolls 1,4,5,6. I keep those spells and don't choose the core spell. Then the second lvl 4 goes for his spells and rolls 1,2,4,5. As I have now a few doubles, I guess I have to swap one the spells (let's say 1) for the number 3. Now what about the spell 4 and 5 ? They are doubles two, can I keep them or swap them for the 6 or 1 ?
Can't figure that out, help please
Cheers,
Biboun
Biboun- Messages : 541
Date d'inscription : 2008-03-25
Re: Rules issues
No, it's not possible to double a spell other than the signature spell (except you have a loremaster or similar ability to choose the spell).
This means, if you have to level 4 wizards with a lore with 7 spells, both should take the signature spell, otherwise one of them has only 3 spells.
This means, if you have to level 4 wizards with a lore with 7 spells, both should take the signature spell, otherwise one of them has only 3 spells.
darksteve- Messages : 312
Date d'inscription : 2012-09-25
Age : 39
Re: Rules issues
Xavier wrote:
haha Buchi, I just downloaded the Skaven armybook... and I think to clarify your point you just need to read again what's written under "strenght in numbers"first determine the unit's leadership as normal and then add the rank bonus of the unit to this value, up to a maximum of 10If for any reasons the unit loses its rank bonus, it also loses its leadership bonus. For instance fleeing units do not have rank bonus, so fleeing units have to use their normal leadership value
But that was based on the 7th edition rules ( the Skaven book ist still from that time), where fleeing indeed cost you the rank bonus. Now in 8th that is not anymore the case as the core rule book does not know losing rank bonus when fleeing anymore as far as I know and that is, why Alan could not find it.
Now, I know that army books overrule the core rule book, but if that was the case then shooting with canons or bolt throwers and the like at fleeing units would only ever net a maximum of 1 casualty as fleeing units would have no ranks. I have never someone seen who played that way in all of 8th edition. Did anyone of you?
Issue is really interesting though!
Buchi- Messages : 532
Date d'inscription : 2011-04-13
Age : 48
Localisation : Uster
Re: Rules issues
darksteve wrote:No, it's not possible to double a spell other than the signature spell (except you have a loremaster or similar ability to choose the spell).
This means, if you have to level 4 wizards with a lore with 7 spells, both should take the signature spell, otherwise one of them has only 3 spells.
Thanks
Biboun- Messages : 541
Date d'inscription : 2008-03-25
Re: Rules issues
Buchi wrote:Xavier wrote:
haha Buchi, I just downloaded the Skaven armybook... and I think to clarify your point you just need to read again what's written under "strenght in numbers"first determine the unit's leadership as normal and then add the rank bonus of the unit to this value, up to a maximum of 10If for any reasons the unit loses its rank bonus, it also loses its leadership bonus. For instance fleeing units do not have rank bonus, so fleeing units have to use their normal leadership value
But that was based on the 7th edition rules ( the Skaven book ist still from that time), where fleeing indeed cost you the rank bonus. Now in 8th that is not anymore the case as the core rule book does not know losing rank bonus when fleeing anymore as far as I know and that is, why Alan could not find it.
Now, I know that army books overrule the core rule book, but if that was the case then shooting with canons or bolt throwers and the like at fleeing units would only ever net a maximum of 1 casualty as fleeing units would have no ranks. I have never someone seen who played that way in all of 8th edition. Did anyone of you?
Issue is really interesting though!
Thomas not having "ranks" and not having "bonus rank" are two different things. I couldn't find it because I searched in the rulebook, if the skaven book says that a fleeing unit doesn't have rank bonus it means that fleeing-skaven-units-doesn't-have-ranks-bonus.
In addition to that I woulds add that a bolt thrower (and a cannon too) in 8 edition can kill one model per rank of skirmishers units. Even if they never get bonus they have ranks...
2dipicche- Messages : 385
Date d'inscription : 2008-03-28
Age : 35
Re: Rules issues
Thanks - that clarifies it for me!
Buchi- Messages : 532
Date d'inscription : 2011-04-13
Age : 48
Localisation : Uster
Re: Rules issues
Question :
Can you go over the "ETC limit" of 4-5 dices with a power stone to throw a spell ?
Cheers,
Biboun
Can you go over the "ETC limit" of 4-5 dices with a power stone to throw a spell ?
Cheers,
Biboun
Biboun- Messages : 541
Date d'inscription : 2008-03-25
Re: Rules issues
No, there are no exceptions as far as I know.
darksteve- Messages : 312
Date d'inscription : 2012-09-25
Age : 39
Re: Rules issues
Do someone knows if the leadership of the dark elf assassin (10) count for the 0 spell of Death's lore?
sevic- Messages : 340
Date d'inscription : 2012-09-30
Page 1 of 3 • 1, 2, 3
Page 1 of 3
Permissions in this forum:
You cannot reply to topics in this forum